Cards


CardNameColorRuleExtra
72 Cards, $14.99 MSRP

(Or just start a new game with this file)


72 Cards, $14.99 MSRP

(Same, but with this file)


72 Cards, $14.99 MSRP

(Same, but with this file)


128 Cards in a sweet box, $27.99 MSRP

(Same, but with this file)
SuitsPlayingWildThis card can ONLY be played immediately after a VIP or Trump card. Play all of your cards. You win.This card can end the game quickly or cost someone the game altogether.
You can also force it upon another player (using Gift, Birthday, or other cards), thus making them stuck with a largely unplayable card.
121
VIPWildChoose another player.
That player goes next and may play any card.
2414
TrumpWildPlay another card immediately on top of this one. Give every other player a nickname.414
ReligionBlueIgnore effects of other religion cards. All players turn in their cards. Shuffle them and redeal equally.Merely having this card in your hand allows you to ignore the effects of other Religion cards.

Advanced Rules: The religion cards can each be played on top of the other.

11
ReligionRedIgnore effects of other religion cards. Turn in all of your cards and draw a new hand.This card requires redrawing the same number of cards. Thus, a player with three cards would turn them in and draw three brand new cards. Merely having this card in your hand allows you to ignore the effects of other Religion cards.

Advanced Rules: The religion cards can each be played on top of the other.

11
ReligionYellowIgnore effects of other religion cards. Every player turns in all of their cards and redraws new ones.This card requires redrawing the same number of cards. Thus, a player with three cards would turn them in and draw three brand new cards. Merely having this card in your hand allows you to ignore the effects of other Religion cards.

Advanced Rules: The religion cards can each be played on top of the other.

11
ReligionGreenIgnore effects of other religion cards. Choose a player to turn in their cards and draw a new hand.This card requires redrawing the same number of cards. Thus, a player with three cards would turn them in and draw three brand new cards. Merely having this card in your hand allows you to ignore the effects of other Religion cards.

Advanced Rules: The religion cards can each be played on top of the other.

11
ReligionWildChoose a new color. All players draw cards until they have at least one card of that color.Merely having this card in your hand allows you to ignore the effects of other Religion cards.

Advanced Rules: The religion cards can each be played on top of the other.

11
∞ MonkeyYellowMonkey see, monkey drink!
From now on, whenever anybody drinks, everybody drinks.
11
BlueWildCan be played on any card.
Changes the color to blue.
2224
YellowWildCan be played on any card.
Changes the color to yellow.
2224
RedWildCan be played on any card.
Changes the color to red.
2224
GreenWildCan be played on any card.
Changes the color to green.
2224
WildWildChoose a new color. Make up a new rule for the rest of the game.2224
IDBlueYou are the Question Master! If you ask a question, anybody who answers with a statement must drink.422
HitlerRedChoose a trait. All players with that trait must drink.Clarification: These traits may be physical ("all people with brown hair"), about the game ("anybody with green cards"), or psychological ("anybody with a current, undiagnosed episode of crippling depression").424
FriendYellowChoose another player. From now on, whenever either player drinks, both players must drink.424
HolidayGreenSocial! Everybody drinks.424
InsuranceWildChoose a player to drink in your place from now on.
Choose a new color.
21
KeyWildCancel any or all rules, effects, or connections made throughout the game. Choose a new color. 22
CopyWildSwitch this card with the most recently played card.
Immediately play that card.
This card does not allow you to change the color unless the card it's copying did so. It can count as a Punch or any other specific card, with all of its benefits4124
GiftYellowGive a card away.444
ScratchBlueFlip a coin. If you call it right, discard two cards. If you call it wrong, drink and draw two cards.41
LibraryBlueShh! Choose another player to whisper from now on. If they speak too loudly, they must drink.42
DebitRedChoose another player. That player must now drink and draw cards whenever you do.41
LowRedTake half of the cards belonging to the player with the fewest cards. Give them to another player.in case of an odd number, round up. Yes, this means that you could force someone else to win!41
TarotYellowSwitch two of your cards with the top two cards from the deck.41
MetroYellowRun! Everybody physically switches places. Last to find a spot must drink.41
DrawingGreenChoose a player and a color. For the rest of the game, that player must drink when that color is played.42
HighGreenTake half of the cards belonging to the player with the most cards. Redistribute them. Hug everyone.41
HoleWildSwitch this card with any card that has been played thus far. Immediately play that card.This card does not allow you to change the color unless the card it's copying did so. It can count as a Punch or any other specific card, with all of its benefits44
∞ MonkeyRedYou’re the alpha monkey!
From now on, assign which cards affect which players each turn.
11
∞ MonkeyGreenBe a monkey’s uncle!
From now on, players vote on which card each player plays.
11
Two shot glasses cheerVaccinationWildTake a shot, give a shot. Grants you each immunity to the next effect or rule. Choose a new color.22
BusinessBluePick a card, trade it with a random card from another player’s hand.41
CallingBlueWhisper a phrase to the next player. If it changes as it goes around the circle, everybody drinks.41
VRedEach player says one thing they have never done. Any player who has done that action must drink.42
FlashRedDeck or Dare! Challenge a player to either perform a dare OR draw two cards and reveal their hand.41
AYellowHit the Floor!
Last player to bend over and touch the floor must drink.
42
ReportYellowTruth or Deck! Challenge a player to either answer a question OR draw two cards and reveal their hand.41
Two cards being tossed into a binDis-YellowChoose a player to draw two cards each round until they finish their drink. A new round begins the next time it is your turn.42
RewardsGreenAfter this card is played, the player with the fewest cards drinks and draws two cards.42
e-GreenVisit dosecards.com/e and choose a new rule for the game.41
MemoryGreenDo something. Subsequent players must perform prior actions and add one. First to make an error drinks.41
RaceWildChoose a category. Players name an item in that category. First to make a mistake drinks. Choose a new color.11
RaceBlueChoose a category. Players name an item in that category.
First to make a mistake drinks.
11
RaceRedChoose a category. Players name an item in that category.
First to make a mistake drinks.
11
RaceYellowChoose a category. Players name an item in that category.
First to make a mistake drinks.
11
RaceGreenChoose a category. Players name an item in that category.
First to make a mistake drinks.
11
∞ MonkeyBlueThrow a monkey wrench! From now on, nobody can look at their cards and card color doesn’t matter.11
PostBlueReturn to sender:
Play reverses direction.
44
BirthdayBlueEach other player gives you one card. Keep one, regift the rest to one or more players.42
ManBlueAll (self-identified) men drink.44
PunchRedChoose a player to draw two cards & drink. If that player also has a Punch card, you drink and draw double instead. If the Blue Infinite Monkey Card has been played, the players are allowed to look at their cards, briefly, to see if they have a Punch Card. However, they must shuffle their hand afterward.
Copy cards and Hole cards can count as Punch cards for the purposes of retaliation.
42
WomanRedAll (self-identified) women drink.44
Musical NotesDanceRedRaise the Roof!
Last player to raise both hands must drink and draw two cards.
42
DrunkYellowWaterfall! Every player starts drinking, nobody can stop until the person to their left does.42
TradingGreenTrade all of your cards with all of the cards belonging to another player.44
CreditGreenCancel a single rule or effect.42
GayWildPlay skips to the next person of your gender. Choose a new color.22
∞ MonkeyWildFrom now on, you may play any card on your turn. Its color becomes the new color.1

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